![]() ![]() Purification is moved to 1* and is cheaper.Lesser Healing is removed, with Greater Healing renamed to Heal Self and moved to 3*.Lifesaving is completely passive, and is a bonus chance on top of the usual good god chance that becomes guaranteed at 5*, but with a piety-gated timeout. #Dungeon crawl stone soup touch spells fullPacification grants full XP, and can be used on intelligent plants.Elyvilon’s abilities are streamlined to be less redundant with one another and with Zin’s sanctuary:.Cheibriados’ passive poison slowing is moved to 0* and bend time moved to 1*.Ashenzari’s passive trap avoidance and item identification are moved 1*.Clarity from any source again blocks *Rage.Black Draconian Breath no longer includes shock.Player-chosen attribute increases now happen every 6 XLs, starting at XL 3, and increase a stat by 2.At level 3 it blocks the gloves slot and applies the vulnerable status. The demonic touch mutation adds irresistible damage to the off-hand attack.At level 3 it blocks the cloak slot and the aux attack applies the weak status. The weakening stinger mutation gives a tail aux attack.Portal vault portal mimics have cackled and vanished for the last time, and are removed.Exploration-based shaft traps are now limited to one shaft per branch per game.With all that said, lets dive into the trunk changes! Branches & Environment This has been a desired feature for a long time, so hats off to both of them for the effort!Ī big thanks to community contributors ManiacJoe and DreamDust for new vaults, as well as to AdamPG, Aliscans, ArmiesAndCastles, Brian Power, David Damerell, Gopall, Implojin, Martin Kennedy, nlavsky, perryprog, Santiago Acosta, dilly, mgdelmonte, paul, and robertxgray for patches with tweaks, bug fixes, balance adjustments, lua improvements, and more since we last wrote. Both sets of changes should arrive in trunk very soon, but they aren’t quite there yet.Īlso on the immediate horizon: a combined effort by community contributor nlavsky and team member ad vil will soon deliver a consumables panel for web tiles. Playtesting feedback is welcome and wanted on these branches, drop us a line on GitHub, reddit, the tavern, or #crawl-dev on libera.chat if you have substantive feedback based on playing experience. Both are currently playable on the experimental development server (not tracked in scoring or Sequell). Next, on the horizon in this version are a refresh of the Spider branch and an overhaul of Yredelemnul. Before we dive into the details, some headlining information.įirst, a warm welcome to Sastreii, who has joined the dev team as a tiles artist and has been prolific in refreshing old tiles and filling in art for the new content that’s arrived in this cycle. #Dungeon crawl stone soup touch spells updateDespite the chaos, since the last trunk update there have been a whopping 480 commits to trunk. Hello crawlers! Sorry for not writing, there was a leak in the lava system down here in Gehenna and it was all hands on deck for the Devil’s team to get it contained. The blog shudders from the hit and a flood of trunk updates pours out! ![]()
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